Files
behavioral-patterns/src/CommandPattern/CommandPatternExamples.cs
2016-07-14 12:21:09 +03:00

46 lines
1.3 KiB
C#

using CommandPattern.StocksExample;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CommandPattern
{
public class CommandPatternExamples
{
public static void Run()
{
Console.WriteLine(GetPatternDescription());
GoToNextStep();
StockExampleRunner stockExampleRunner = new StockExampleRunner();
Console.WriteLine(stockExampleRunner.GetDescriptionOfExample());
GoToNextStep();
stockExampleRunner.Run();
stockExampleRunner.Run();
stockExampleRunner.Run();
stockExampleRunner.Run();
}
private static void GoToNextStep()
{
Console.ReadKey();
Console.Clear();
}
public static string GetPatternDescription()
{
return @"
command pattern is a behavioral design pattern in which an object is used to encapsulate
all information needed to perform an action or trigger an event at a later time
Uses:
1. Macro recording: f all user actions are represented by command objects, a program can record a
sequence of actions simply by keeping a list of the command objects as they are executed.
2. Undo
3. GUI buttons and menu items
4. Parallel processing
5. Transactional behavior ";
}
}
}