ze poker hand checker
This commit is contained in:
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using ChainOfResponssibility.Validators;
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using System;
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators
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{
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public class CardSuiteValidation : ChainValidation<Card>
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{
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protected override ValidationResult IsValid(Card obj)
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{
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if (Card.ValidSuites.Contains(obj.Suite))
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return ValidationResult.GetValidResult();
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return ValidationResult.GetInvalidResult(new Exception("Invalid Suite, must be one of " + Card.ValidSuites));
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}
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}
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}
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@@ -0,0 +1,24 @@
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using ChainOfResponssibility.Validators;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace ChainOfResponssibility.Poker.Validators
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{
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public class CardValidationFactory
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{
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private static ChainValidation<Card> _validator;
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public static ChainValidation<Card> GetValidator()
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{
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if (_validator != null)
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return _validator;
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_validator = new CardSuiteValidation();
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_validator.SetSuccessor(new CardValueValidation());
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return _validator;
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}
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}
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}
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@@ -0,0 +1,16 @@
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using ChainOfResponssibility.Validators;
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using System;
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators
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{
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public class CardValueValidation : ChainValidation<Card>
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{
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protected override ValidationResult IsValid(Card obj)
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{
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if (Card.ValidValues.Contains(obj.Value))
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return ValidationResult.GetValidResult();
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return ValidationResult.GetInvalidResult(new Exception("Invalid Value, must be one of " + Card.ValidValues));
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class FlushValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Suite);
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var flush = gr.FirstOrDefault(x => x.Count() == 5);
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if (flush != null)
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return "You have a Flush of " + flush.First().Suite + "s";
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class FourOfAKindValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Value);
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var four = gr.FirstOrDefault(x => x.Count() == 4);
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if (four != null)
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return "You have Four of " + four.First().Value + "s (Four of a kind)";
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,21 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class FullHouseValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Value);
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var pair = gr.FirstOrDefault(x => x.Count() == 2);
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if (pair != null)
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{
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var OhBabyATripple = gr.FirstOrDefault(x => x.Count() == 3);
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if (OhBabyATripple != null)
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return "You have a Full House of " + OhBabyATripple.First().Value + "s (3) and " + pair.First().Value + "s (2)";
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}
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,28 @@
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public abstract class HandValidation
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{
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public HandValidation Successor { get; private set; }
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public HandValidation SetSuccessor(HandValidation successor)
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{
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return Successor = successor;
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}
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protected abstract string IsValid(Card[] hand);
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public string Validate(Card[] hand)
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{
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string result = IsValid(hand);
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if (!string.IsNullOrWhiteSpace(result))
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return result;
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if (Successor != null)
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return Successor.Validate(hand);
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else
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return result;
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}
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}
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}
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@@ -0,0 +1,45 @@
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class HandValidationFactory
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{
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private static HandValidation _cachedValidation;
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public static HandValidation GetValidation()
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{
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if (_cachedValidation != null)
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return _cachedValidation;
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var royalflush = new RoyalFlushValidation();
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var straightflush = new StraightFlushValidation();
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royalflush.SetSuccessor(straightflush);
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var fourofakind = new FourOfAKindValidation();
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straightflush.SetSuccessor(fourofakind);
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var fullhouse = new FullHouseValidation();
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fourofakind.SetSuccessor(fullhouse);
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var flush = new FlushValidation();
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fullhouse.SetSuccessor(flush);
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var straight = new StraightValidation();
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flush.SetSuccessor(straight);
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var threeofakind = new ThreeOfAKindValidation();
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straight.SetSuccessor(threeofakind);
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var twopairs = new TwoPairsValidation();
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threeofakind.SetSuccessor(twopairs);
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var pairs = new PairValidation();
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twopairs.SetSuccessor(pairs);
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var high = new HighCardValidation();
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pairs.SetSuccessor(high);
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_cachedValidation = royalflush;
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return _cachedValidation;
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}
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}
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}
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@@ -0,0 +1,13 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class HighCardValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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return string.Format("You only have high cards, here I ordered them for you: {0}",
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string.Join(", ", hand.OrderByDescending(x => x.GetIntValue()).Select(x => x.ToString())));
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class PairValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Value);
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var pair = gr.FirstOrDefault(x => x.Count() == 2);
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if (pair != null)
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return "You have a pair of " + pair.First().Value + "s";
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,23 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class RoyalFlushValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Suite);
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var flush = gr.FirstOrDefault(x => x.Count() == 5);
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if (flush != null)
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{
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var Value2Index = hand.Select((i, j) => i.GetIntValue() - j).Distinct();
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if (!Value2Index.Skip(1).Any() && Value2Index.First() == 10)// consecutive and 10, meaning 10, J, Q, K, A
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return "You have a Royal Flush with " + string.Join(", ", hand.Select(x => x.ToString()));
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return string.Empty;
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}
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,29 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class StraightFlushValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Suite);
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var flush = gr.FirstOrDefault(x => x.Count() == 5);
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if (flush != null)
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{
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var Value2Index = hand.Select((i, j) => i.GetIntValue() - j).Distinct();
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if (!Value2Index.Skip(1).Any())// consecutive
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return "You have a Straight Flush with " + string.Join(", ", hand.Select(x => x.ToString()));
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//special case for A,2,3,4,5
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if (Value2Index.Count() == 2
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&& Value2Index.First() == 2//for 2,3,4,5
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&& Value2Index.Last() == 10)//for A
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return "You have a Straight Flush with " + string.Join(", ", hand.Select(x => x.ToString()));
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return string.Empty;
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}
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class StraightValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var Value2Index = hand.Select((i, j) => i.GetIntValue() - j).Distinct();
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if (!Value2Index.Skip(1).Any())// consecutive
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return "You have a Straight with " + string.Join(", ", hand.Select(x => x.ToString()));
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//special case for A,2,3,4,5
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if (Value2Index.Count() == 2
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&& Value2Index.First() == 2//for 2,3,4,5
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&& Value2Index.Last() == 10)//for A
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return "You have a Straight with " + string.Join(", ", hand.Select(x => x.ToString()));
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class ThreeOfAKindValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Value);
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var OhBabyATripple = gr.FirstOrDefault(x => x.Count() == 3);
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if (OhBabyATripple != null)
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return "You have three of " + OhBabyATripple.First().Value + "s (Three of a kind)";
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System.Linq;
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namespace ChainOfResponssibility.Poker.Validators.HandValidators
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{
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public class TwoPairsValidation : HandValidation
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{
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protected override string IsValid(Card[] hand)
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{
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var gr = hand.GroupBy(x => x.Value);
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var pairs = gr.Where(x => x.Count() == 2);
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if (pairs != null && pairs.Count() == 2)
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return "You have pairs of " + string.Join(" and ", pairs.Select(x=>x.First().Value + "s"))+ " (Two Pairs)";
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return string.Empty;
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}
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}
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}
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