Use straight and flush validators for straightflush validation

This commit is contained in:
Gardient
2016-07-03 22:27:53 +03:00
committed by Petrutiu Mihai
parent a977b697fa
commit 3eee148d76

View File

@@ -4,26 +4,21 @@ namespace ChainOfResponssibility.Poker.Validators.HandValidators
{ {
public class StraightFlushValidation : HandValidation public class StraightFlushValidation : HandValidation
{ {
private StraightValidation straight;
private FlushValidation flush;
public StraightFlushValidation()
{
straight = new StraightValidation();
flush = new FlushValidation();
}
protected override string IsValid(Card[] hand) protected override string IsValid(Card[] hand)
{ {
var gr = hand.GroupBy(x => x.Suite); if ((!string.IsNullOrEmpty(flush.Validate(hand))) && (!string.IsNullOrEmpty(straight.Validate(hand))))
var flush = gr.FirstOrDefault(x => x.Count() == 5);
if (flush != null)
{
var Value2Index = hand.Select((i, j) => i.GetIntValue() - j).Distinct();
if (!Value2Index.Skip(1).Any())// consecutive
return "You have a Straight Flush with " + string.Join(", ", hand.Select(x => x.ToString()));
//special case for A,2,3,4,5
if (Value2Index.Count() == 2
&& Value2Index.First() == 2//for 2,3,4,5
&& Value2Index.Last() == 10)//for A
return "You have a Straight Flush with " + string.Join(", ", hand.Select(x => x.ToString())); return "You have a Straight Flush with " + string.Join(", ", hand.Select(x => x.ToString()));
return string.Empty; return string.Empty;
} }
return string.Empty;
}
} }
} }