Move UserStoryState to MotivationalExample
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@@ -30,6 +30,11 @@ namespace StatePattern.ScrumExample
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public UserStoryState State { get; set; }
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}
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public enum UserStoryState
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{
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New = 0, Active = 1, Resolved = 2, Closed = 3, Removed = 4
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}
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/// <summary>
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/// User story states: New, Active, Resolved, Closed, Removed
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/// Actions on user stories:
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@@ -1,12 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace StatePattern.ScrumExample
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{
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public enum UserStoryState
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{
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New = 0, Active = 1, Resolved = 2, Closed = 3, Removed = 4
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}
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}
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