Add state pattern example
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -245,3 +245,4 @@ ModelManifest.xml
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.fake/
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.fake/
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/patterns-library
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/patterns-library
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/patterns-library.zip
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/patterns-library.zip
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/DeviceWithStateDesign/DeviceWithStateDesign
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@@ -24,6 +24,8 @@ Project("{8BB2217D-0F2D-49D1-97BC-3654ED321F3B}") = "ObserverPattern", "src\Obse
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EndProject
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EndProject
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Project("{8BB2217D-0F2D-49D1-97BC-3654ED321F3B}") = "BehavioralPatterns", "src\BehavioralPatterns\BehavioralPatterns.xproj", "{7843B0F8-7530-4859-8BEE-43D370E0F0AA}"
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Project("{8BB2217D-0F2D-49D1-97BC-3654ED321F3B}") = "BehavioralPatterns", "src\BehavioralPatterns\BehavioralPatterns.xproj", "{7843B0F8-7530-4859-8BEE-43D370E0F0AA}"
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EndProject
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EndProject
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Project("{8BB2217D-0F2D-49D1-97BC-3654ED321F3B}") = "StatePattern", "src\StatePattern\StatePattern.xproj", "{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@@ -58,6 +60,10 @@ Global
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Release|Any CPU.Build.0 = Release|Any CPU
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA}.Release|Any CPU.Build.0 = Release|Any CPU
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{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@@ -70,5 +76,6 @@ Global
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{1DE3FDD3-D025-49D8-BEF4-D5F0688F89E8} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{1DE3FDD3-D025-49D8-BEF4-D5F0688F89E8} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{D48DB558-0228-4ACE-88A8-A202E5C57849} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{D48DB558-0228-4ACE-88A8-A202E5C57849} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{7843B0F8-7530-4859-8BEE-43D370E0F0AA} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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{0B5B470D-45A4-4F6B-8DAD-D0116C40B6FB} = {3820200F-354C-41E6-8F34-B301F5D621C2}
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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@@ -4,6 +4,7 @@ using IteratorPattern;
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using MediatorPattern;
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using MediatorPattern;
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using MememntoPattern;
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using MememntoPattern;
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using ObserverPattern;
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using ObserverPattern;
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using StatePattern;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -15,34 +16,41 @@ namespace BehavioralPatterns
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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ObserverPatternExamples.Run();
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StatePatternExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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//Chain of responsibillity
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//Chain of responsibillity
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//This is usefull when you have a request and you don't know who should process it
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//This is usefull when you have a request and you don't know who should process it
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ChainOfResponsibillityExamples.Run();
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ChainOfResponsibillityExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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Console.Clear();
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CommandPatternExamples.Run();
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CommandPatternExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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Console.Clear();
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IteratorPatternExamples.Run();
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IteratorPatternExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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IteratorPatternExamples.Run();
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IteratorPatternExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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MediatorPatternExamples.Run();
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MediatorPatternExamples.Run();
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Console.ReadKey();
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GoToNextStep();
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MementoPatternExamples.Run();
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MementoPatternExamples.Run();
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GoToNextStep();
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ObserverPatternExamples.Run();
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GoToNextStep();
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}
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private static void GoToNextStep()
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{
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Console.ReadKey();
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Console.ReadKey();
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Console.Clear();
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}
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}
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}
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}
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}
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}
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@@ -14,7 +14,8 @@
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"type": "platform",
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"type": "platform",
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"version": "1.0.0"
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"version": "1.0.0"
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},
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},
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"ObserverPattern": "1.0.0-*"
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"ObserverPattern": "1.0.0-*",
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"StatePattern": "1.0.0-*"
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},
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},
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"frameworks": {
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"frameworks": {
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19
src/StatePattern/Properties/AssemblyInfo.cs
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19
src/StatePattern/Properties/AssemblyInfo.cs
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@@ -0,0 +1,19 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Hewlett-Packard Company")]
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[assembly: AssemblyProduct("StatePattern")]
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[assembly: AssemblyTrademark("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("0b5b470d-45a4-4f6b-8dad-d0116c40b6fb")]
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21
src/StatePattern/StatePattern.xproj
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21
src/StatePattern/StatePattern.xproj
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">14.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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</PropertyGroup>
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<Import Project="$(VSToolsPath)\DotNet\Microsoft.DotNet.Props" Condition="'$(VSToolsPath)' != ''" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>0b5b470d-45a4-4f6b-8dad-d0116c40b6fb</ProjectGuid>
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<RootNamespace>StatePattern</RootNamespace>
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<BaseIntermediateOutputPath Condition="'$(BaseIntermediateOutputPath)'=='' ">.\obj</BaseIntermediateOutputPath>
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<OutputPath Condition="'$(OutputPath)'=='' ">.\bin\</OutputPath>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup>
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<SchemaVersion>2.0</SchemaVersion>
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</PropertyGroup>
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<Import Project="$(VSToolsPath)\DotNet\Microsoft.DotNet.targets" Condition="'$(VSToolsPath)' != ''" />
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</Project>
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16
src/StatePattern/StatePatternExamples.cs
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16
src/StatePattern/StatePatternExamples.cs
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@@ -0,0 +1,16 @@
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using StatePattern.TVExample;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace StatePattern
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{
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public class StatePatternExamples
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{
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public static void Run()
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{
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TVExampleRunner.Run();
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}
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}
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}
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13
src/StatePattern/TVExample/ITVState.cs
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13
src/StatePattern/TVExample/ITVState.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatePattern
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{
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public interface ITVState
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{
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void OnPowerButtonPresed();
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}
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}
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22
src/StatePattern/TVExample/TVContext.cs
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22
src/StatePattern/TVExample/TVContext.cs
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatePattern.TVExample
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{
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public class TVContext : ITVState
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{
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ITVState initialState;
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public TVContext(ITVState initialState)
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{
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State = initialState;
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}
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public ITVState State { get; set; }
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public void OnPowerButtonPresed()
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{
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State.OnPowerButtonPresed();
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}
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}
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}
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25
src/StatePattern/TVExample/TVExample.cs
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25
src/StatePattern/TVExample/TVExample.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatePattern.TVExample
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{
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public class TVExampleRunner
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{
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public static void Run()
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{
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ITVState tvOnState = new TVOnState();
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ITVState tvOffState = new TVOffState();
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TVContext context = new TVContext(tvOffState);
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context.OnPowerButtonPresed();
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context.State = tvOnState;
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context.OnPowerButtonPresed();
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}
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}
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}
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16
src/StatePattern/TVExample/TVOffState.cs
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16
src/StatePattern/TVExample/TVOffState.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatePattern.TVExample
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{
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public class TVOffState : ITVState
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{
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public void OnPowerButtonPresed()
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{
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Console.WriteLine("Turning TV on");
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}
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}
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}
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16
src/StatePattern/TVExample/TVOnState.cs
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16
src/StatePattern/TVExample/TVOnState.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatePattern.TVExample
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{
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public class TVOnState : ITVState
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{
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public void OnPowerButtonPresed()
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{
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Console.WriteLine("TV turning off");
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}
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}
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}
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13
src/StatePattern/project.json
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13
src/StatePattern/project.json
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@@ -0,0 +1,13 @@
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{
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"version": "1.0.0-*",
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"dependencies": {
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"NETStandard.Library": "1.6.0"
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},
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"frameworks": {
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"netstandard1.6": {
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"imports": "dnxcore50"
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}
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}
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}
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Reference in New Issue
Block a user