Add User story example on state pattern

This commit is contained in:
Petrutiu Mihai
2016-06-30 17:52:11 +03:00
parent f9631ea99a
commit 0a6d290c3e
5 changed files with 516 additions and 0 deletions

View File

@@ -0,0 +1,188 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace StatePattern.ScrumExample
{
public class ScrumMotivationalExample
{
public static void Run()
{
ScrumMotivationalContext context = new ScrumMotivationalContext();
UserStoryMotivational userStory = new UserStoryMotivational();
context.Create(userStory);
context.RemoveFromBacklog(userStory);
context.MoveToBacklog(userStory);
context.StartImplementation(userStory);
context.AcceptanceTestsFail(userStory);
context.StartImplementation(userStory);
context.AcceptanceTestsPassed(userStory);
context.StartImplementation(userStory);
}
}
/// <summary>
/// User story states: New, Active, Resolved, Closed, Removed
/// Actions on user stories:
/// Create - creates a new user story in state New
/// RemoveFromBacklog - moves a user story from state New to State removed
/// StartImplementation - moves user story from state New to state Active
/// MoveToBacklog - moves user story from state Active/Removed to state New
/// CodeFinishedAnUnitTestsPassed - move user story from state Active to state Resolved
/// AcceptanceTestsFail - move user story from state Resolved to state Active
/// AcceptanceTestsPassed - moves user story from state Resolved to state Closed
/// </summary>
public class ScrumMotivationalContext
{
public void Create(UserStoryMotivational userStory)
{
userStory.State = UserStoryState.New;
}
public void RemoveFromBacklog(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("User story removed");
userStory.State = UserStoryState.Removed;
break;
case UserStoryState.Removed:
Console.WriteLine("Already in removed state");
break;
case UserStoryState.Closed:
Console.WriteLine("Once a User Story is Closed, it cannot be removed");
break;
case UserStoryState.Resolved:
Console.WriteLine(@"The item was already resolved, it can be deleted only if the acceptance tests failed and moved to backlog");
break;
case UserStoryState.Active:
Console.WriteLine("You must first move the item to backlog");
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
public void StartImplementation(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("Started work on User story: {0}", userStory.Name);
userStory.State = UserStoryState.Active;
break;
case UserStoryState.Removed:
case UserStoryState.Active:
case UserStoryState.Resolved:
case UserStoryState.Closed:
Console.WriteLine("You can start work only on user stories that are new, current user story state is: {0}", userStory.State);
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
public void MoveToBacklog(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("Already in backlog");
break;
case UserStoryState.Removed:
case UserStoryState.Active:
Console.WriteLine("Moved userstory to backlog");
userStory.State = UserStoryState.New;
break;
case UserStoryState.Resolved:
Console.WriteLine("Item was already resolved, it can be moved to backlog, only if the acceptance tests failed");
break;
case UserStoryState.Closed:
Console.WriteLine("Item was already closed, cannot move to new state");
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
public void CodeFinishedAnUnitTestsPassed(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("Before you can finish the code, you should have started implementation");
break;
case UserStoryState.Active:
Console.WriteLine("I'll notify the testers!");
userStory.State = UserStoryState.Resolved;
break;
case UserStoryState.Resolved:
Console.WriteLine("The item was already resolved");
break;
case UserStoryState.Closed:
Console.WriteLine("Item was already closed");
break;
case UserStoryState.Removed:
Console.WriteLine("Item was removed, you can only move it to backlog again");
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
public void AcceptanceTestsFail(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("Implementation did not start yet, probably that's why the tests are failing");
break;
case UserStoryState.Active:
Console.WriteLine("Implementation is not done yet, probably that's why tests are failing");
break;
case UserStoryState.Resolved:
Console.WriteLine("We'll notify the devs, that they did a bad job");
userStory.State = UserStoryState.Active;
break;
case UserStoryState.Closed:
Console.WriteLine("User story is already closed");
break;
case UserStoryState.Removed:
Console.WriteLine("Item was removed, you can only move it to backlog again");
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
public void AcceptanceTestsPassed(UserStoryMotivational userStory)
{
switch (userStory.State)
{
case UserStoryState.New:
Console.WriteLine("Development didn't even started, you should check your tests");
break;
case UserStoryState.Active:
Console.WriteLine("Development is not yet done");
break;
case UserStoryState.Resolved:
Console.WriteLine("Cool, we'll close the us");
userStory.State = UserStoryState.Closed;
break;
case UserStoryState.Closed:
Console.WriteLine("User story is already closed");
break;
case UserStoryState.Removed:
Console.WriteLine("Item was removed, you can only move it to backlog again");
break;
default:
throw new Exception(string.Format("Cannot process user stories that are in {0} state", userStory.State));
}
}
}
}

View File

@@ -0,0 +1,295 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace StatePattern.ScrumExample
{
public class ScrumStatePatternExample
{
public static void Run()
{
UserStory userStory = new UserStory();
userStory.RemoveFromBacklog();
userStory.MoveToBacklog();
userStory.StartImplementation();
userStory.AcceptanceTestsFail();
userStory.StartImplementation();
userStory.AcceptanceTestsPassed();
userStory.StartImplementation();
}
}
public interface IScrumState
{
void RemoveFromBacklog();
void MoveToBacklog();
void StartImplementation();
void AcceptanceTestsFail();
void AcceptanceTestsPassed();
void CodeFinishedAnUnitTestsPassed();
}
public class UserStory
{
public IScrumState New { get; private set; }
public IScrumState Active { get; private set; }
public IScrumState Resolved { get; private set; }
public IScrumState Closed { get; private set; }
public IScrumState Removed { get; private set; }
public UserStory()
{
New = new ScrumStateNew(this);
Active = new ScrumStateActive(this);
Resolved = new ScrumStateResolved(this);
Closed = new ScrumStateClosed(this);
Removed = new ScrumStateRemoved(this);
State = New;
}
public IScrumState State { get; set; }
public int Name { get; internal set; }
public void AcceptanceTestsFail()
{
State.AcceptanceTestsFail();
}
public void AcceptanceTestsPassed()
{
State.AcceptanceTestsPassed();
}
public void MoveToBacklog()
{
State.MoveToBacklog();
}
public void RemoveFromBacklog()
{
State.RemoveFromBacklog();
}
public void StartImplementation()
{
State.StartImplementation();
}
public void CodeFinishedAnUnitTestsPassed()
{
State.CodeFinishedAnUnitTestsPassed();
}
}
internal class ScrumStateNew : IScrumState
{
private UserStory userStory;
public ScrumStateNew(UserStory userStory)
{
this.userStory = userStory;
}
public void AcceptanceTestsFail()
{
Console.WriteLine("Implementation did not start yet, probably that's why the tests are failing");
}
public void AcceptanceTestsPassed()
{
Console.WriteLine("Development didn't even started, you should check your tests");
}
public void CodeFinishedAnUnitTestsPassed()
{
Console.WriteLine("Before you can finish the code, you should have started implementation");
}
public void MoveToBacklog()
{
Console.WriteLine("Already in backlog");
}
public void RemoveFromBacklog()
{
Console.WriteLine("User story removed");
}
public void StartImplementation()
{
Console.WriteLine("Started work on User story: {0}", userStory.Name);
userStory.State = userStory.Active;
}
}
internal class ScrumStateActive : IScrumState
{
private UserStory userStory;
public ScrumStateActive(UserStory userStory)
{
this.userStory = userStory;
}
public void AcceptanceTestsFail()
{
Console.WriteLine("Implementation is not done yet, probably that's why tests are failing");
}
public void AcceptanceTestsPassed()
{
Console.WriteLine("Development is not yet done");
}
public void CodeFinishedAnUnitTestsPassed()
{
Console.WriteLine("I'll notify the testers!");
userStory.State = userStory.Resolved;
}
public void MoveToBacklog()
{
Console.WriteLine("Moved userstory to backlog");
}
public void RemoveFromBacklog()
{
Console.WriteLine("You must first move the item to backlog");
}
public void StartImplementation()
{
Console.WriteLine("You can start work only on user stories that are new, current user story state is: {0}", userStory.State);
}
}
internal class ScrumStateResolved : IScrumState
{
private UserStory userStory;
public ScrumStateResolved(UserStory userStory)
{
this.userStory = userStory;
}
public void AcceptanceTestsFail()
{
Console.WriteLine("We'll notify the devs, that they did a bad job");
userStory.State = userStory.Active;
}
public void AcceptanceTestsPassed()
{
Console.WriteLine("Cool, we'll close the us");
userStory.State = userStory.Closed;
}
public void CodeFinishedAnUnitTestsPassed()
{
Console.WriteLine("The item was already resolved");
}
public void MoveToBacklog()
{
Console.WriteLine("Item was already resolved, it can be moved to backlog, only if the acceptance tests failed");
}
public void RemoveFromBacklog()
{
Console.WriteLine(@"The item was already resolved, it can be deleted only if the acceptance tests failed and moved to backlog");
}
public void StartImplementation()
{
Console.WriteLine("You can start work only on user stories that are new, current user story state is: {0}", userStory.State);
}
}
internal class ScrumStateClosed : IScrumState
{
private UserStory userStory;
public ScrumStateClosed(UserStory userStory)
{
this.userStory = userStory;
}
public void AcceptanceTestsFail()
{
Console.WriteLine("User story is already closed");
}
public void AcceptanceTestsPassed()
{
Console.WriteLine("User story is already closed");
}
public void CodeFinishedAnUnitTestsPassed()
{
Console.WriteLine("Item was already closed");
}
public void MoveToBacklog()
{
Console.WriteLine("Item was already closed, cannot move to new state");
}
public void RemoveFromBacklog()
{
Console.WriteLine("Once a User Story is Closed, it cannot be removed");
}
public void StartImplementation()
{
Console.WriteLine("You can start work only on user stories that are new, current user story state is: {0}", userStory.State);
}
}
internal class ScrumStateRemoved : IScrumState
{
private UserStory userStory;
public ScrumStateRemoved(UserStory userStory)
{
this.userStory = userStory;
}
public void AcceptanceTestsFail()
{
Console.WriteLine("Item was removed, you can only move it to backlog again");
}
public void AcceptanceTestsPassed()
{
Console.WriteLine("Item was removed, you can only move it to backlog again");
}
public void CodeFinishedAnUnitTestsPassed()
{
}
public void MoveToBacklog()
{
Console.WriteLine("Moved userstory to backlog");
userStory.State = userStory.New;
}
public void RemoveFromBacklog()
{
Console.WriteLine("Once a User Story is Closed, it cannot be removed");
}
public void StartImplementation()
{
Console.WriteLine("You can start work only on user stories that are new, current user story state is: {0}", userStory.State);
}
}
}

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace StatePattern.ScrumExample
{
public class UserStoryMotivational
{
public String Name { get; set; }
public UserStoryState State { get; set; }
}
}

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace StatePattern.ScrumExample
{
public enum UserStoryState
{
New = 0, Active = 1, Resolved = 2, Closed = 3, Removed = 4
}
}

View File

@@ -1,4 +1,5 @@
using StatePattern.FanExample;
using StatePattern.ScrumExample;
using StatePattern.TVExample;
using System;
using System.Collections.Generic;
@@ -24,6 +25,13 @@ namespace StatePattern
GoToNextStep();
FanWithStatePatternExample.Run();
GoToNextStep();
ScrumMotivationalExample.Run();
GoToNextStep();
ScrumStatePatternExample.Run();
}
private static void GoToNextStep()